BA (Hons) Comics and Concept Art
Key information
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Typical offer:
Entry requirements -
Fees: See below
Full details -
UCAS code: W619
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Institute code: H36
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Study abroad option
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Work placement option
Find out more
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Entry requirements
The University of Hertfordshire is committed to welcoming students with a wide range of qualifications and levels of experience. The entry requirements listed on the course pages provide a guide to the minimum level of qualifications needed to study each course. However, we have a flexible approach to admissions and each application will be considered on an individual basis.
UCAS points A Level BTEC Accepted T Levels Access Course Tariff IB requirement 112–120 BBC–BBB
Mandatory subjects: Art & Design; or a creative subject which involves drawing.DMM–DDM
Required subjects: Art & Design, Games Art, Games Art and Animation, Animation, Level 3 Extended Diploma in Games, Animation and VFX Skills (NextGen), or UAL Extended Level 3 Diploma in Creative Media Production)None Diploma with 45 Level 3 credits at Merit 112–120 UCAS points Additional requirements
GCSE: Grade 4/C in English language and Mathematics.
Interview: Interview required.
All students from non-majority English-speaking countries require proof of English language proficiency, equivalent to an overall IELTS score of 6.0 with a minimum of 5.5 in each band.
If you do not have the required IELTS or equivalent for direct entry on to your degree programme, our Pre-sessional English and International Foundation courses can help you to achieve this level.
For more details on the University of Hertfordshire's entry requirements, please visit our Undergraduate Entry Requirements page.
Find out more about International Entry Requirements.
UCAS points A Level BTEC Accepted T Levels Access Course Tariff IB requirement 112–120 BBC–BBB
Mandatory subjects: Art & Design; or a creative subject which involves drawing.DMM–DDM
Required subjects: Art & Design, Games Art, Games Art and Animation, Animation, Level 3 Extended Diploma in Games, Animation and VFX Skills (NextGen), or UAL Extended Level 3 Diploma in Creative Media Production)Design Survey & Planning for Construction; Digital Production, Design & Development; Education and Childcare; Healthcare Science; Health; Science; Digital Support Services; Digital Business Services; Onsite Construction; Building Services Engineering for Construction Diploma with 45 Level 3 credits at Merit 112–120 UCAS points Additional requirements
GCSE: Grade 4/C in English language and Mathematics.
Interview: Interview required.
All students from non-majority English-speaking countries require proof of English language proficiency, equivalent to an overall IELTS score of 6.0 with a minimum of 5.5 in each band.
If you do not have the required IELTS or equivalent for direct entry on to your degree programme, our Pre-sessional English and International Foundation courses can help you to achieve this level.
For more details on the University of Hertfordshire's entry requirements, please visit our Undergraduate Entry Requirements page.
Find out more about International Entry Requirements.
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Professional accreditations
The digital animation programme is accredited by The Rookies, SideFX and CILECT.
- Study a curriculum inspired by our award-winning 2D animation degree
- Learn from staff whose credits include Avengers, The Hobbit & Thor
- Launch your career with a professional portfolio, showreel & website
- Level 4
Module Credits Compulsory/optional Introduction to CG 30 Credits Compulsory This module offers a range of traditional and digital skills that enable the student to advance their knowledge of core areas of aesthetic design and software knowledge. This will form a solid foundation that much of the rest of their studies will to rest on. In addition to learning software skills and subjects such as perspective, composition, colour design, life drawing and photography the module also teaches students how to research visually and also record and reflect on this information. Students learn about successful note taking for their software classes to ensure that they have notes that they can refer to in future projects. The module introduces students to 3D modelling and the experience of bringing a character to life through a selection exercises that will enable students to think about animation and images in motion. Applying CG 30 Credits Compulsory This module progresses the learning of digital skills the students acquired in the previous semester and develops these further while adding a range of new skills. Students will be able to specialise in some areas of their learning, allowing them to study subjects that are specific to their pathways in greater detail. The module will include subjects such as organic modelling, procedural modelling, lighting, rigging, coding and compositing, storyboarding, motion graphics and character animation. In addition to the technical skills, students will experience a group project which requires them to develop their narrative, film-making and collaborative skills through the production of a live action short film. Alongside the practical teaching, a series of lectures about the history of their chosen field will allow students to understand the context of the origin of their subject and to give them a common language of important artworks and artists. Creativity, Concept & Story 30 Credits Compulsory Effective communication in the visual and digital media industries requires an understanding of factors such as narrative construction, composition, colour and character and environment design. This understanding is developed during the module via practical activities that focus on skills of creativity, observation and expression across a range of visual media. These practical skills are used in the creation of concept artwork and short visual narratives that inform, entertain and communicate ideas. The whole process is underpinned by the development of research skills and an awareness of the importance of research into visual and aesthetic traditions and practitioners. Animated Thinking 30 Credits Compulsory With an overarching aim of fostering critical thinking, this module introduces students to an array of perspectives - critical, theoretical, historical and cultural - that will allow them to understand the presence and impact of digital and visual media within society. Alongside this students will be equipped with skills pertaining to academic research and writing in order to craft informed and supported analysis of such media. In the first semester, students will receive a series of introductory lectures – supported by seminars and study skills sessions – that will provide a "toolkit" of critical theories that can be applied to their practice and will lead to an opportunity to exercise academic research and enquiry. In the second semester a series of lectures expands on key areas of focus within visual and digital media – also augmented by seminars and continuing study skills sessions – to support the authoring of a piece of written analysis in relation to a topic from the lectures. - Level 5
Module Credits Compulsory/optional Year Abroad 0 Credits Optional The Year Abroad will provide students in Creative Arts with the opportunity to expand, develop and apply the knowledge and skills gained in the first two taught years of the degree within a different organisational and cultural environment in a partner academic institution. The host institution will appoint a Programme Co-ordinator who will oversee the student's programme during the Year Abroad and will liaise with the appointed UH Supervisor. Progressing Character & Concept Art 30 Credits Compulsory The module explores the key concerns and working practices of concept art creation. Students enhance their expertise in concept design, illustration and 3D modelling through a series of more advanced assignments. These will focus on areas such as the design and illustration of characters, environments, props, creatures and vehicles. Creative Project 30 Credits Compulsory This module offers a period of sustained practice which consolidates and extends the animation, visual effects, games, comics and concept art skills established and developed earlier in the course. It enables the student to engage with the entire production cycle of a project, usually working as part of a group. Comics & Professional Practices 30 Credits Compulsory The module develops students' understanding of design and production processes in the comics, concept art and digital media industries. Through the creation of comic and concept art designs, students enhance their expertise in developing visual narratives. Employment preparation and studio practices will also be engaged with during the module. Moving Visions 30 Credits Compulsory Building on skills developed during the Animated Thinking module at level 4, Moving visions furthers students' understanding of current theories surrounding their practice. The module equips students with critical thinking skills, knowledge of good academic practices and the analytical skills needed to develop their dissertation at level 6. - Level 6
Module Credits Compulsory/optional Year Abroad 0 Credits Optional The Year Abroad will provide students in Creative Arts with the opportunity to expand, develop and apply the knowledge and skills gained in the first two taught years of the degree within a different organisational and cultural environment in a partner academic institution. The host institution will appoint a Programme Co-ordinator who will oversee the student's programme during the Year Abroad and will liaise with the appointed UH Supervisor. Study Abroad (Creative Arts) 0 Credits Optional Study Abroad will provide students in Creative Arts with the opportunity to expand, develop and apply the knowledge and skills gained in the first taught year of the degree within a different organisational and cultural environment in a partner academic institution. The host institution will appoint a Programme Co-ordinator who will oversee the student's programme during the Study Abroad period and will liaise with the appointed UH Supervisor. Pre-Production for Comics and Concept Art 30 Credits Compulsory This module explores and develops students' understanding of pre-production and design processes within the comics and concept art industries. While the module is freestanding, the outcome of this activity is the development of a proposal that may form the basis for projects in the Professional Practices & Degree Project module. Professional Practices & Degree Project 60 Credits Compulsory The module engages students with the world of employment and places their work in the context of the standards required for employment entry. Students work with staff to negotiate and complete a major degree project in which they perform creative production processes within simulated or live professional environments. Concepts in Motion: Articulated Research & Writing 30 Credits Compulsory The module allows students to develop research and writing informed by and useful to their practice. Students select a topic for an extended enquiry that involves analytical and contextual interpretation of one or two relevant artefacts, with attention to their visual aesthetics and critical, cultural, theoretical and historical relevance. -
Study abroad
An opportunity for an amazing experience, which will help make you stand out from the crowd. With more and more companies working internationally, experience of living in another country can make a great impression on future employers.
This course offers you the opportunity to enhance your study and CV with a sandwich year abroad. The University has partnerships with over 150 universities around the world, including the USA, Canada, Asia, Africa, Australia, South America and closer to home in Europe.
If you study abroad between your second and third year of study, you’ll pay no tuition fee to the partner university and no tuition fee to us either. We’ll ask you to make your decision in your second year, so there is plenty of time to think about it.
Find out more about Study abroad opportunities
Please note Erasmus+ funding is only available until May 2023. For students starting their course in September 2022 and wishing to study abroad in 2023-24 or 2024-25, please refer to the Turing Scheme.
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Work placement
Graduate with invaluable work experience alongside your degree and stand out from the crowd.
This course offers you the opportunity to enhance your study and CV with a work placement sandwich year. It’s a chance to explore career possibilities, make valuable contacts and gain sought after professional skills.
Our dedicated Careers and Employment team are here to help guide you through the process.
If you take up a work placement between your second and third year of study, at the University of Hertfordshire you’ll pay no tuition fee for this year. We’ll ask you to make your decision in your second year, so there is plenty of time to think about it.
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What if I need support?
You’ll get a personal tutor to guide you through your course, offering academic and pastoral support all the way to graduation. Individual and group tutorials, seminars and regular access to our teaching and technician staff will support you every step of the way. In the School of Creative Arts, we also have a dedicated student liaison officer so you can access academic support with someone who understands the requirements of creative arts courses. Plus, there’s additional support if you have dyslexia. For international students, we also have a creative arts international support officer.
You might also want or need extra support during your time with us. For help with study skills, including referencing, essay writing and presentations, you’ll have access to our academic support services. You can attend workshops, 1-to-1 sessions and online tutorials. Both our LRCs run drop-in study skills sessions. And the best thing is, it’s all free. You can feel confident that for all your educational, wellbeing and disability needs, we’ve got you covered.
Why choose this course?
You want to become a comic illustrator or concept artist
You dream of characters and worlds for them to live in. You’re constantly thinking up stories and scenarios that will intrigue, excite and engage your audience. You have a sketch book full of ideas. You want your fans to escape to a world of your creation. You may dream about becoming a freelance comic artist, an independent author or even publishing your own comics. Perhaps your desire is to run your own webcomic series online? You could even become a concept artist working within the animation, games and film industries. This degree keeps all these career options open plus many more. The design, illustration and storytelling skills you’ll gain are in high demand by the sector. Plus, you’ll learn essential transferable skills in pitching ideas, project management, self-promotion and problem solving. Now’s the time to take your passion to the next step, to immerse yourself in your craft and discover your potential.
You want to join the No.1 Animation School in the UK and Europe (and No.3 in the World) acclaimed by The Rookies Awards 2020.
This new course has evolved from our award-winning 2D animation course. Our digital animation programme as a whole, is accredited by The Rookies, SideFX and CILECT. This means, you’ll be joining a department that’s gained industry recognition for training the animators of the future. As well as expert teaching, at Herts, you’ll have access to dedicated PC labs, kitted out with everything you need to bring your creations to life. The Learning Resource Centre contains clones of our animation labs (software and hardware) so if you want to continue your animation studies late at night or during the weekend you can. Plus, you can use our motion capture suite, digital photography and filmmaking equipment to work on your projects. Kickstart your future by joining a reputable course that’s industry focused.
You want to join an exciting animation community
You want to train under the guidance of experienced animators. To learn from artists and authors in the comics, film and games industries who’ve worked on projects including The Hobbit, Tintin and The Avengers. We’ll share our experience and unique insight into the animation industry so you can develop your skills with confidence. You’ll have the opportunity to work on live projects to gain a working knowledge of the industry and begin to build a network of industry contacts. When you graduate, we’ll invite you to join our active alumni community, many of whom have senior positions in the animation industry.
What's the course about?
We deliver a mix of teaching methods, from project work to software and art-based workshops and lectures. You’ll be assessed on group and individual project work. We’ll ask you to submit portfolio submissions, sketches, storyboards, digital artwork and presentations. Plus, you’ll develop your analytical thinking, critical curiosity and easy writing skills.
In your first year, you’ll benefit from common modules within the wider animation programme, gaining valuable knowledge of the digital media industry. You’ll study alongside peers on 2D and 3D animation, games and visual effects, expanding your network from day one. We’ll teach you digital illustration techniques. You’ll practice life drawing, designing characters and environments. You’ll explore comics, animation and film history, bringing cultural context to your craft. At the end of this year you’ll have the choice to switch to a different animation degree course if your passion has led you in a new direction.
In your second year you’ll develop your illustrative style. You’ll use your design skills to create characters, creatures, props and environments. You’ll produce comic narratives, tailoring your approach to match the needs of print and digital publications. At the end of the year, you’ll show your individual flare and design expertise in a major comic or concept art project, collaborating with students across the digital animation programme.
In your third year, you’ll write your dissertation on an area of popular culture linked to comics and concept art that fascinates you. You’ll develop an ambitious project. Your expert design techniques and your fluency with digital illustration and 3D software will bring your original ideas to life. Be authentic. Be brave. You’ll take a project through from initial concept to production, proving your project management and leadership qualities. You’ll graduate with an impressive professional portfolio, showreel and website to launch your career.
Your main campus is College Lane
This is where the creative arts, science and health-related subjects are based. This means you’ll share the campus with future nurses, scientists, artists and more. You can use the common rooms to relax with friends, work out in the 24-hour gym or have a drink in our on-campus pub or cafes. We also have restaurants for you to eat in or grab something on the go. Our Learning Resources Centres are open 24/7, which means you can study whenever suits you best. Want to pop over to the other campus? You can take the free shuttle bus or walk there in just 15 minutes.
What will I study?
Degree programmes are structured into levels, 4, 5 and 6. These correspond to your first, second and third/final year of study. Below you can see what modules you’ll be studying in each.
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What's next for my career?
The digital animation programme prepares you for a range of careers within the industry. These include 2D animator, concept artist, 3D animator, 3D generalist, FX technical director, compositor, environment artist, character artist and a huge variety of roles in between. Our graduates have gone on to work at ILM on Star Wars films, to Epic Games to work on Fortnite, to Blue Zoo to animate cartoon series, and to Sony to work as concept artists.
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Key staff
Dr Daniel Goodbrey
Digital Animation Joint Programme Leader
Find out more about Dr Daniel GoodbreyFrank Victoria
Comics and Concept Art Course LeaderMartin Bowman
Digital Animation Joint Programme Leader -
Further information - includes assessment method
Course fact sheets BA (Hons) Comics and Concept Art Download Programme specifications BA (Hons) Digital Animation Download Additional information Sandwich placement or study abroad year
Optional
Applications open to international and EU students
Yes Course length
- Full Time, 3 Years
- Sandwich, 4 Years
Location
- University of Hertfordshire, Hatfield
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How to apply?
International/EU applicants without pre-settled status in the UK
Apply through our international/EU application portal
Home and EU applicants with pre-settled/settled status in the UK
Apply using the links below:
2024
Start Date End Date Year Location Link 18/09/2024 31/05/2025 3 UH Hatfield Campus Apply online (Full Time) 20/09/2024 31/05/2025 2 UH Hatfield Campus Apply online (Full Time/Sandwich) 2025
Start Date End Date Year Location Link 18/09/2025 31/05/2026 3 UH Hatfield Campus Apply online (Full Time) 20/09/2025 31/05/2026 1 UH Hatfield Campus Apply online (Full Time/Sandwich) 20/09/2025 31/05/2026 2 UH Hatfield Campus Apply online (Full Time/Sandwich) 2026
Start Date End Date Year Location Link 18/09/2026 31/05/2027 3 UH Hatfield Campus Apply online (Full Time) 20/09/2026 31/05/2027 1 UH Hatfield Campus Apply online (Full Time/Sandwich) 20/09/2026 31/05/2027 2 UH Hatfield Campus Apply online (Full Time/Sandwich) -
Interview
Applicants apply via UCAS or through the International Admissions Office and are then processed by the admissions department based on their current and predicted qualifications. Those selected will be offered an interview and asked to submit online portfolios for review
If you are invited to interview, during the interview you’ll need to talk through the contents of your online portfolio of artwork. Please see below for guidance regarding artwork selection. You’ll then have a one to one interview with a member of staff on campus. Successful applicants are offered a place on the course.
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Fees and funding
Fees 2024
UK Students
Full time
- £9250 for the 2024/2025 academic year
EU Students
Full time
- £15500 for the 2024/2025 academic year
International Students
Full time
- £15500 for the 2024/2025 academic year
Fees 2025
UK Students
Full time
- £9250 for the 2025/2026 academic year
EU Students
Full time
- £15965 for the 2025/2026 academic year
International Students
Full time
- £15965 for the 2025/2026 academic year
*Tuition fees are charged annually. The fees quoted above are for the specified year(s) only. Fees may be higher in future years, for both new and continuing students. Please see the University’s Fees and Finance Policy (and in particular the section headed “When tuition fees change”), for further information about when and by how much the University may increase its fees for future years.
View detailed information about tuition fees
Read more about additional fees in the course fact sheet
Other financial support
Find out more about other financial support available to UK and EU students
Living costs / accommodation
The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.