About the course

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This course focuses on high-end 3D games art and has been recognised as one of the best courses of its kind. It explores the digital modelling of characters and environments, shading techniques and level creation. You will explore the design side as well by using the latest software in our award-winning Film, Music and Media Building. You’ll discover how to create optimised shapes and textures and apply them to real-time 3D graphics. You’ll also explore games and gaming trends, looking at scenarios that can be applied to PCs, consoles and interactivity and VR. This course is accredited by Creative Skillset, reflecting the highest standard of teaching.

3D Games Art & Design Gallery



Why choose this course?

  • The 3D Games Art & Design degree is the study of games art rather than games programming.
  • Creative Skillset Accredited.
  • The degree explores digital modelling of characters and environments, and develops animation as well as shader techniques and level creation.
  • You will be taught to create optimised geometry and textures and apply them to PC game engines, gaining an understanding of the technological restrictions of real-time 3D graphics.
  • The degree examines sound tracks and creating sound effects.
  • You will explore games and gaming trends, looking at scenarios for PCs, consoles and interactive TV.
  • Our students and graduates frequently win awards - Sam Bang recently won 2016 Search for a Star competition. Find out more about him.
  • Voted School of the Year and Game of the Year in both Next Gen and Virtual Reality categories in the Rookies 2016.

You could also study 2D Animation and Character for Digital Media3D Computer Animation and Modelling or Visual Effects for Film & Television.

What job can I get?

Your skills will open doors with computer animation companies, games developers and special effects companies. Previous graduates have gone on to work for some of the world’s best-known production and post-production houses. We also encourage you to make contacts with other students to form professional networks.

Key staff

Martin Bowman
Joint Programme Leader in Animation

Neil Gallagher
Senior Lecturer of 3D Animation Games Art

Professional Accreditations

ScreenSkills Tick

ScreenSkills accreditation is awarded in recognition of the highest level of contemporary industry teaching and facilities. This gives potential employers an indication that candidates from our degree course have been trained professionally and are ready to take up an industry role successfully.

Course details

Careers

Employment opportunities include computer animation companies, work with games, TV and film special effects companies. Our graduates work and freelance with some of the worlds best known production and post production houses.

Teaching methods

The course uses mixed teaching methods but the majority of undergraduate time is spent on project work and software and art-based workshops and lectures.

The Digital Animation courses are assessed through project work both individually and group; there is also a contextual element that requires submitted essay, and there are regular assessed presentations and professional juries.

Year 1

You study your first year in the 3D Games Art & Design degree in common with students on the 3D Animation and Modelling and 2D Animation and Character for Digital Media. Whilst still focusing on your chosen digital degree study you will experience high levels and intensive engagement with the latest software and animation techniques. First year study also concentrates on essential skills needed throughout your degree study such as design of character, narrative and drawing. Animation and games histories will add context to your study. As you gain experience in your chosen area of study during this year, you have the opportunity to switch to either of the other two degree routes.

Year 2

In order to answer the question what makes games fun to play? your second year will explore game narrative and interactivity. Teamwork is very important in this industry and you are given the opportunity to work in groups to create game levels in an existing games engine and genre. Shader creation and scripting are covered alongside the technological restrictions of real time rendering.

Year 3

Games art underpins all game development. You are taken through the conceptual research, artwork and design for your major project- creating assets - teams create a level and its characters and assets from scratch. Equipped with a showreel games art students are equipped to gain employment in this exciting area.

Work Placement

Placements are a valuable means of establishing industrial contacts and gaining an insight into the commercial reality of a chosen discipline. We have a long history of students working with industry supplementing the taught university curriculum with real life on the job experience.

This has seen students working right across the creative industries sector: in graphic, product and interior design consultancies, working as artist in residence in galleries, producing props and sets for the film and TV industry, shadowing teachers in education, working with commercial photographers through to students working right across the Music industry.

Study Abroad

This course offers you the opportunity to study abroad through the University's study abroad programme.
Study abroad opportunities are available worldwide and in Europe under the Erasmus+ Programme.
Find out more about Study abroad opportunities

Structure

Level 4

Core Modules

  • Animated Thinking: histories, theories, contexts - 30 Credits
  • CG Practices and Techniques - 30 Credits
  • Digital Art - 15 Credits
  • Creativity, Concept and Story - 30 Credits
  • Moving Image - 15 Credits

Optional

Level 5

Core Modules

  • Moving Visions: perspectives on digital animation - 30 Credits
  • Creative Project - 30 Credits
  • Advanced Specialisms for Games - 30 Credits
  • Games Design - 15 Credits
  • Interactivity and Professional Practices for Games - 15 Credits

Optional

  • Professional Work Experience 30: Screen - 30 Credits

Level 6

Core Modules

  • Employment Preparation - 15 Credits
  • Degree Project - 45 Credits
  • Pre-Production for Games - 30 Credits
  • Critical and Cultural Studies: L6 Enquiry / Report / Essay (Digital Animation) - 30 Credits

Optional

  • Year Abroad - 0 Credits
  • Sandwich Year (Creative Arts) - 0 Credits

Fees & funding

Fees 2018

UK/EU Students

Full time
  • £9250 for the 2018/2019 academic year

International Students

Full time
  • £11950 for the 2018/2019 academic year

Fees 2019

UK/EU Students

Full time
  • £9250 for the 2019/2020 academic year

International Students

Full time
  • £12350 for the 2019/2020 academic year

Discounts are available for International students if payment is made in full at registration

*Tuition fees are charged annually. The fees quoted above are for the specified year(s) only. Fees may be higher in future years, for both new and continuing students. Please see the University’s Fees and Finance Policy (and in particular the section headed “When tuition fees change”), for further information about when and by how much the University may increase its fees for future years.

View detailed information about tuition fees

Other financial support

Find out more about other financial support available to UK and EU students

Living costs / accommodation

The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.

View detailed information about our accommodation

Entry requirements...

2019/20 Academic Year 

  • 72-168 UCAS points 
  • A level applicants must have a level three qualification in an Art & Design or creative subject which includes drawing. BTEC must be in Art & Design subject if not taken with Art based A levels. When in doubt refer to admissions tutor. 
  • GCSE Maths and English Language at grade 4 or above (English Language grade C and Mathematics Grade C or above if taken prior to 2015)
  • Admission subject to portfolio interview. Check out portfolio advice here
  • IB - 72-168 UCAS points from a minimum of 2 HL subjects at H4 or above to include Visual Arts at HL (with the remaining points to come from a combination of HL, SL and Core).
  • All students from non-majority English speaking countries require proof of English language proficiency, equivalent to an overall IELTS score of 6 with a minimum of 5.5 in each band.
  • Find out more about international application requirements

The University of Hertfordshire is committed to welcoming students with a wide range of qualifications and levels of experience. The entry requirements listed on the course pages provide a guide to the minimum level of qualifications needed to study each course. However, we have a flexible approach to admissions and each application will be considered on an individual basis.

How to apply

2019

Start DateEnd DateLink
23/09/201923/05/2020Apply online (Full Time)
28/09/201920/05/2020Apply online (Full Time/Sandwich)
28/09/201920/05/2020Apply online (Full Time/Sandwich)

2020

Start DateEnd DateLink
23/09/202023/05/2021Apply online (Full Time)
28/09/202020/05/2021Apply online (Full Time/Sandwich)
28/09/202020/05/2021Apply online (Full Time/Sandwich)