MA Animation MA
About the course
The MA Animation degree offers you the chance to develop your existing skills in 2D or 3D Animation, or to develop a personal style which fuses aspects of both. It enables you to develop creative practical skills in a range of digital processes that are used in animation and related fields. Within this masters degree you can choose to focus in a particular area of animation such as 2D animation and 3D animation. 2D animation looks at traditional animation and blends those skills and approaches with new digital media to form new content and formats. You will explore the rich heritage of 2D animation and the possibilities of experimentation, both in form and content, that traditional animation has actively encouraged.
On this postgraduate degree you will develop distinctive visual styles and innovative formats, creating a fusion of the traditional art skills of the past with the digital technology of the present day. 3D digital animation has become the most popular form of animated imagery over the past decade. At the same time it has also begun to be used by more experimental practitioners who question the appearance, form and uses it has in present-day media. You will challenge your preconceptions of what 2D or 3D animation can do, which helps you become an innovator in the field. You will have the opportunity to explore the range of possibilities available to the practitioner, mixing technical knowledge of the subject with the creative freedom that an understanding of the theory and context of new media practices brings.
The postgraduate media programme offers you a coherent learning experience in one of several awards. It enables you to develop creative practical skills in a discipline of your choosing. That work may extend your existing skills, knowledge and understanding, or it may mean a change of direction, new learning, and new experiences. Induction, seminars and social events for students and staff mean that you will be part of a friendly and supportive postgraduate community, which includes film makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping to develop original and challenging work. Your study includes ways of thinking about the cultural resonance of your work and the audiences it is made for, the nature of creativity, and the role of the Cultural Industries in a modern knowledge economy.
Through your study you will develop a range of project management skills, and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments. Enquiry, research and clear communication underpin work throughout the programme. As well as specialist modules in your chosen discipline area the programme includes modules that are shared with other postgraduate awards in the School of Creative Arts. This structure promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and further academic study.
Why choose this course?
- The MA Animation degree allows you to develop your 2D or 3D Digital Animation skills and knowledge to a more advanced level.
- Your will develop a personal portfolio in approach, style and vision that looks to the forefront of current practices.
- The course allows you to extend your theoretical and contextual understanding of animation, its audiences and media culture.
- You will become familiar with professional-level enquiry, research, creative invention, project planning and management practices.
- The course is taught within a multi-disciplinary environment of discussion and exploration of ideas.
- See our MA Animation Vimeo page for showreels and Alumni activity.
Entry requirements...
A degree in a relevant subject, plus a collection of work demonstrating recent engagement and creative activities in your intended study area is normally expected. Accreditation of professional experience may be possible for practitioners without a first degree.
A minimum IELTS score of 6.5 overall with at least 5.5 in any component (or equivalent) is required for those whose first language is not English.
Study routes
- Part Time, 2 Years
- Full Time, 1 Years
Locations
- University of Hertfordshire, Hatfield
Careers
Particular emphasis is given to providing you with the skills necessary to further your career as an animator. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.
Teaching methods
On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.
All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.
Work Placement
There are work related learning opportunities on this course.
Structure
Year 1
Core Modules
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Creative Enterprise and Context
This module emphasises the professional contexts of the student's work both in terms of its content and in terms of the kind of outcomes used for assessment. A series of lectures present ideas about key issues in the Creative Industries and Health and Social sectors. The lectures provide a broad context for ideas about the emergence and future of the Creative Industries and Health and Social sectors about Intellectual Property Rights, about the social conditions of the workplace and about the planning and management of projects. 'Break out' seminars lead to the student producing a piece of work that explores topics relevant to their award of study. Alongside these is the development of professional 'presentation of self' skills appropriate for the student's aspirations. This includes the development of portfolios, showreels and other material and skills in preparing and delivering a pitch or bid for funding as if for a Creative Industries or in the Health and Social sectors.
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Discourse / Reflection: Media Discourses
The learning activities fall into two phases. The first reviews and introduces a range of critical and theoretical methodologies through which the experience of media artefacts may be examined and discussed; this phase coincides with the second half of Semester A. During the second phase which takes place during Semester B, the student follows a line of personal enquiry in which they deploy and apply a chosen approach to examine artefacts, techniques and processes in their own discipline area to discuss the ways in which meaning is made. The outcome of this enquiry includes a text equivalent to around 4,000 words which may take the form of an academic journal paper, a web site, a spoken word or video recording of a scripted or extemporised talk or a live performance, or a similarly demanding production of the student's devising. Along with this there are two other staged submissions which structure the beginning stages of the enquiry and a requirement that students use an open blog or wiki type environment to log and record their enquiry.
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Major Study: Animation
In this module students relate their own practice and learning to developments and emergent activities within the broad field of contemporary Animation. Through this they are looking towards the forefront of practice and knowledge in the field and at the enterprise opportunities offered within contemporary practice. In particular, students are asked to challenge their preconceptions of what Animation can do and to work innovatively in the field, to show an ability to break new ground in terms of imaginative and distinctive uses of animation, the type and depth of research they undertake and to consider new audiences and formats for Animation. The module extends practical skills and creative thinking while further developing an informed and critical reception of examples from contemporary and historical sources.
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Practice 1: Media
The student develops their knowledge and understanding of current processes, techniques and the scope of their chosen award field in this module. They become aware of contemporary activities and of the forefront in terms of artefacts, figures, debates, technologies and ideas. The student develops the kind of self-managed autonomy that characterises post-graduate work in their field through a series of projects which develop their own voice or style, exploring the particular issues, processes and ideas that interest them.
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Practice 2: Media
In this module students are required to relate their own practice and learning to developments and emergent activities in their chosen field. In particular, students are asked to challenge their preconceptions of what the field is about and to work innovatively in the field. The portfolio of projects used for assessment includes a 1000 word evaluative commentary which discusses how the student's work relates to the forefront of their field in terms of subject knowledge, the application of technology, or in terms of current enterprise activities and opportunities. This is likely to include such things as new artistic practices, emergent genre forms, alternative culture formations, the appropriation of technologies for unexpected ends, the furthering of existing knowledge structures, the reapplication of established processes to novel and inventive ends, the subversion of norms, expectations and conventions, popular culture trends in the consumption of media artefacts and funding council and other government initiatives.
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Research and Enquiry
This module aims to provide students with a range of research skills suitable for postgraduate level study in art, art therapy, design, film, media and music. The module helps students locate their work within contemporary advance-level practice in their disciplines and to make a critical evaluation of the bodies of ideas that sustain them. Key skills addressed include those of data management, critical evaluation, communication skills, notions of creativity and a range of modes of contextual analysis. The skills gleaned on this module will provide students with a platform for research for the remainder of the programme and in their future careers.
Optional
Fees & funding
Fees 2013
UK/EU Students
Full time: £6,700 for the 2013 academic year
International Students
Full time: £11,000 for the 2013 academic year
Discounts are available for International students if payment is made in full at registration
View detailed information about tuition fees
Other financial support
Find out more about other financial support available to UK and EU students
Living costs / accommodation
The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.
How to apply
2013
| Start Date | End Date | Link |
|---|---|---|
| 24/09/2013 | 30/09/2014 | Apply online (Full Time) |
| 24/09/2013 | 30/09/2014 | Apply online (Part Time) |
2014
| Start Date | End Date | Link |
|---|---|---|
| 24/09/2014 | 30/09/2015 | Apply online (Part Time) |
| 24/09/2014 | 30/09/2015 | Apply online (Full Time) |
Key course information
- Course code: CCPGFMAT
- Course length:
- Part Time, 2 Years
- Full Time, 1 Years