Digital Animation portfolio screening

The first phase of your application to our animation, games and visual effects courses is likely to be an online portfolio review (occasionally we will invite strong applicants directly to an interview without including this step). Once we have received your application you will receive an email either requiring you to submit an online portfolio or to book an interview. The email will contain instructions on what to do next.

Once your online portfolio has been reviewed by the animation staff, you may be invited to an interview.

Preparing your online portfolio

The online portfolio has a strict layout and content requirement which must be adhered to or the application will not be successful.

You are required to create a Flickr album of your work. Do not send links to Dropbox accounts, Deviantart, Artstation, Google Drive etc. as these will not be considered. Find out how to create a Flickr album.

The title of the email must be in the following format: Surname, Name, UCAS ID number (10 digit code) Portfolio for ‘2D Animation’, ‘3D Animation’, ‘3D Games Art’ or ‘VFX' (pick one of those only).

Example email title: Bloggs, Fred UCAS 1234567890 Portfolio for 3D Animation

All images in the portfolio should be saved in either JPEG or PNG formats. All videos should be saved in MP4 (h264 codec) format. Audio codec is recommended as being AAC if you use sound. You must ensure all images and videos are set to be viewable by the public or we will be unable to see your work – ask a friend to check your link works before sending it to us.

Only show your best work. Don’t add more pages / images than are required. Don’t avoid doing some of the requirements. This is your chance to impress us with your talent.

Online portfolio requirements

The portfolio needs to be laid out in the following order:

Title card

Surname, First Name, Degree you are applying for, UCAS ID number (10 digit code) email address. Required for all applicants.

Life drawings

Nude studies of the human form from life. Three images (in traditional media e.g. pencil, charcoal, conté, chalk, paint, etc). Required for all applicants.

Character designs

Front, side, back and three-quarter views in colour, whole body images. Two pages (digital or traditional). Required for 2D, 3D and Games Art applicants

Perspective drawings of buildings

At least two-point perspective. Two images (digital or traditional). Required for all applicants.

Environment designs / paintings

Colour images of locations/backgrounds. Two images (digital or traditional). Required for all applicants.

Photography

Images that show strong compositions and lighting. Three pages. Required for Visual Effects applicants, optional for everyone else.

Renders of 3D models

Three different digital models. Three images. Required for 3D Animation, Games Art and Visual Effects applicants, optional for 2D Animation applicants.

2D character animation video

Frame by frame, show whole body movement (in digital or traditional media). No more than 2 minutes of video, only show your best work, 30 seconds of good animation is better than 2 minutes of average quality animation. Walk cycles, run cycles, interacting with props or the background are good examples to show. Maximum file size 500MB, save as an MP4. Required for 2D Animation applicants only.

3D character animation video

You can use any downloaded rig, just declare the creator’s name or where you got the rig in your video. Show whole body movement. No more than 2 minutes of video, only show your best work, 30 seconds of good animation is better than 2 minutes of average quality animation. Walk cycles, run cycles, interacting with props or the background are good examples to show. Maximum file size 500MB, save as an MP4. Free rigs can be downloaded from sites such as highend3d.com. Required for 3D Animation applicants only.

Realtime 3D games art video

Show a walkthrough/camera move of some of your models/environments in a realtime engine such as Unreal 4 or Unity, saved as a video. If you can show interactive elements as well (doors opening, pickups activating other functions of the game world etc.) then that is even more impressive. If you use any models not created by you then you must declare where you got them from. Only show your best work. 30 seconds of good realtime art is better than 2 minutes of average quality work. No longer than 2 minutes. Maximum file size 500MB. Required for Games Art applicants only.

Visual effects compositing

Show examples of 3D models and/or effects composited into live action footage as a video using a compositing programme (Nuke, Fusion, After Effects etc.). Only show your best work. 30 seconds of good visual effects art is better than 2 minutes of average quality work. No longer than 2 minutes. Maximum file size 500MB. Required for Visual Effects applicants only.

Example Flickr album



What happens next?

Your album may take a while to be reviewed, so don’t panic if you don’t hear from us immediately. You will receive notification via UCAS to say that you have either been offered an interview or have been rejected.