BSc (Hons) Music Composition and Technology for Film and Games

Due to the ongoing Coronavirus pandemic, examinations may be replaced by an alternative form of assessment during the academic year 2020/2021. Please refer to the Programme Specification on these pages for further details.

Compose, produce and implement music for games, animation and film
Compose, produce and implement music for games, animation and film
Graduate success at Ubisoft, Frontier Developments, Konami & Universal
Graduate success at Ubisoft, Frontier Developments, Konami & Universal
Networking and collaboration within the School of Creative Arts
Networking and collaboration within the School of Creative Arts

This course includes the sandwich year options of:

Work Placement*

Study abroad*

*No fees are charged for this year

Why choose this course?

  • You are fascinated by the potential of technology in the creative process and wish to explore the likes of Unreal Engine, Unity, WWise, FMOD, Logic, and Pro Tools.
  • Involvement from our alumni, providing their experiences of how the course has helped them into employment.    
  • You wish to understand and explore current trends in film music and game audio.
  • Gain a BSc – because we genuinely explore the art and science of music composition/ audio design.
  • You wish to be taught by current practitioners and exponents in the art of writing film and games.
  • You wish to be part of a department within a school that includes filmmaking, animation and game design.
  • The Music Composition and Technology for Film and Games degree is a unique and distinctive degree award in the UK.
  • We have some of the best resources in the UK, including state-of-the art music studios and specialist film, animation and game design facilities. ​

What's the course about?

This specialist degree focuses on game audio and film music, covering creative, technical and business. You’ll compose, produce, and implement music and sound for a huge variety of film, animation and game audio titles, and be part of networking and collaboration within the school of creative arts. With the support of industry professionals, you’ll analyse the styles of different composers and genres, understand film/ game workflows, explore middleware, and develop a critical understanding of how musical parameters affect visuals. You’ll also study the business aspects of this sector, pursue work experience and build the skills to become a creative, technical and entrepreneurial musician/ audio professional.

Your main campus is College Lane  

This is where the creative arts, science and health related subject are based. This means you’ll share the campus with future nurses, scientists, artists and more. You can use the common rooms to relax with friends, work out in the 24-hour gym or have a drink in on-campus pub or cafes. We also have restaurants for you to eat in or grab something on the go. Want to pop over to the other campus? You can take the free shuttle bus or walk there in just 15 minutes.  

What will I study?

You will receive a mixture of interactive lectures, seminars and tutorials, with much practical based teaching. Module content is reviewed each academic year to remain current and industry relevant, and you will have opportunities to independently collaborate with student filmmakers/ game designers additional to the timetabled sessions. You can also benefit from the input of additional music industry experts visiting our University.

Course Content 

The BSc (Hons) in Music Composition and Technology for Film and Games brings an enhanced emphasis on music for video games and media. The course focuses on two specialist areas of equal importance. From a game audio perspective, you will create and implement music and sound designs for a variety of projects across both leading Unreal and Unity engines, exploring industry relevant skills.  From a media composer standpoint, you will be developing your composition talent across areas such as film, TV production music, animation and live performance.  Subject currency is a key strength of the course, with content reviewed by industry professionals, and enhanced on a regular basis to meet industry needs.     

You will analyse the styles of different game/ film composers and genres of soundtracks, study the script writing, reading process and understand different stages of the practical production across Pro Tools and Logic. You will develop a critical understanding of how different musical and technical parameters affect visuals, and study business aspects associated to specialist creative roles in the industry.

Importantly, you will pursue professional work experience and build working relationships with other students developing collaborations in the Faculty. 

Most of all, you will be an entrepreneurial musician - someone who has talent as a composer and has the ability to get their music out there…

Our location is at the heart of the UK film and media industries and we utilise this unique benefit in combination with well-designed and practical courses.

Alumni Stories

Matthew Mainprize

Meet Matthew Mainprize who has worked on exciting projects like Jurassic World: Evolution since graduating. He is currently working as a Graduate Audio Designer at Frontier Developments.

Current job roleAudio Designer
Year of graduation2018
Course of studyBSc (Hons) Music Composition and Technology for Films and Games

Matthew Mainprize headshot

University experience and opportunities

Matthew thoroughly enjoyed his course at the University of Hertfordshire, as it guided him towards his current career path, which he really loves. He says, 'My studies allowed me to develop my interests and skills and provided an environment to learn and apply myself to a specific task over extended periods of time. The teacher support and engagement were very helpful.'

Matthew currently works as an Audio Designer on Jurassic World Evolution and talks about how his studies were extremely useful in helping him decide his profession and subsequently securing his current role.

'I took a while to decide what I wanted to do with my life prior to university, and when I worked out what that was, Hertfordshire was the one place that offered a course that was exactly what I was looking for. It provided me with the option to do a placement year, and this enabled me to get an internship at a Microsoft Games Studio. Without going to university, I would not have had this opportunity, nor the skill-set to get the position.'

Industry connections

Matthew encourages prospective students to make the most of their time at Herts. He suggests, 'Have the best portfolio you can and keep it refreshed where possible. Make best use of your connections from university and collaborate on projects with them. I like to keep up to date with what my other friends are doing with their own personal projects and careers.'

Matthew took advantage of all the opportunities at Herts, both inside and outside of his studies. He advises other students to do the same and adds, 'Always keep an eye out for any opportunities that may appear, and keep your options and goals open at the start. I remember having a number of projects I worked on, featured in the Animation feature film day!'

Aspirations for the future

Still looking to improve himself and progress in his career, Matthew wishes to develop his skills as a sound designer. 'My plans are to continue to learn and improve, whilst working at Frontier. I want to increase my output, value and contribution to the games we work on so that they can be the best that they can be.'

My studies allowed me to develop my interests and skills, provided an environment to learn and apply myself to a specific task over extended periods of time. Teacher support and engagement were very helpful.

Alumni Stories

Robin McGovern

Meet Robin McGovern who has worked as an audio tester on some amazing projects since graduating, like Jurassic World for Frontier Developments. Robin is currently working as an Audio Tester for Ubisoft.

Current job roleJunior Audio Designer
Year of graduation2016
Course of studyBSc (Hons) Music Composition and Technology for Films and Games

Robin McGovern headshot

University experience and opportunities

Robin ascribes a lot of his career success to the skills he learnt throughout his studies. He says, 'My studies provided me with the skills and ability to be able to recognise and create high quality audio. Straight after finishing my studies I got a job at Frontier Developments as an Audio Tester, working on Jurassic world and Elite dangerous. I was then promoted to Audio Test Engineer, at which point Ubisoft contacted me asking if I was interested in a job audio testing with them.'

Robin speaks fondly of the University of Hertfordshire and how his studies helped him develop professionally. He says, 'The University had a great reputation for it’s facilities, particularly audio and animation. My course helped me to develop my work ethic and creative voice. I really learnt how to work hard, to make my own work, that I loved.'

However, Robin does stress that hard work is important and that students should take advantage of the opportunities given to them during their studies. He says 'Work doesn’t get done by not doing it. Though this is blatantly obvious, if I had really known what this meant when I started everything would have been far easier.'

Aspirations for the future

Still wanting to develop himself further, Robin is looking to progress into Audio Design for games. He notes, 'One day I would love to work on the audio of a feature-length film.'

The University had a great reputation for it’s facilities, particularly audio and animation. My course helped me to develop my work ethic and creative voice. I really learnt how to work hard, to make my own work, that I loved.

Please note that some of the images and videos on our course pages may have been taken before social distancing rules in the UK came into force.