About the course

This course explores the digital domain, including multimedia platforms, mobile devices, and augmented and virtual realities, and establishes a rich, hybrid area of study for the 21st century. By using practice-based approaches and theory-led methodologies, the programme aims to provide you with the necessary knowledge and skills to become part of the digital revolution.

In this rapidly expanding field, you'll learn how digital media are produced and have the opportunity to explore areas such as web-based content, mobile apps, interactive advertising, responsive objects and environments, networked information and social-media systems, interactive video, live performance technology and digital art installations.

Fact sheets 2019 Course fact sheet 1 BA (Hons) Digital Media Design 2018 Course fact sheet 1 BA (Hons) Digital Media Design
Programme specifications 2019 Programme specification 1 BA (Hons) Digital Media Design 2018 Programme specification 1 BA (Hons) Digital Media Design

Digital Media Design Gallery



Why choose this course?

Digital Media Design is an award targeted towards students interested in experimenting with new interactive technologies (for example, Kinect 2, Leap Motion, Oculus Rift), creating web-based content (web-design, smartphone applications etc.), becoming experts in designing user experiences (interface layout, interface navigation, visual communication, branding), creating environment responsive public installations (projection mapping, multi-screen presentations) and creating augmented and virtual reality applications.

Exploring a combination of various digital mediums, platforms and skills, this degree has an emphasis on employability and strong industry links to keep the course up-to-date and relevant, build connections, and shape students into tomorrow's professionals.

Key staff

Dr Ian Willcock
Principle Lecturer (PG): Ian's musical, multimedia and digital performance pieces have been presented internationally. He has collaborated on a number of large scale digital performances and mixed media installation projects.

Dr Ivan Phillips
Associate Dean (Learning & Teaching): Ivan's research interests span to Romanticism, Gothic Culture, Modernism into Postmodernism, 20th Century poetry and experimental fictions from Laurence Sterne to the web.

Julian Stadon
Programme Leader: Julian has over 15 years experience working with creative technologies, pioneering creative uses for mixed reality, embodied computing and bio-digital convergence. Julian is currently completing a PhD thesis on Augmentation Aesthetics.

Course details

Careers

This degree will prepare students for employment through professional development planning, sector analysis, portfolio development, networking and careers advice.

Potential employment prospects include:

  • Media Production houses
  • Content Creation
  • Mobile and web applications
  • Web design
  • User experience expert in industries such as games, mobile, TV, and web
  • Interactive designer / developer
  • Digital branding / advertising
  • Digital artist / creative programmer / coder
  • Video blogger
  • Indie game developer

The programme welcomes students from a wide range of backgrounds and precursor experiences. The programme also welcomes the broadening perspectives brought by International students.

What job can I get?

This course will prepare you for careers in fields such as advertising, marketing, digital creativity, entrepreneurship, web consultancy, journalism and art.

Potential employment prospects include:

  • Media Production houses
  • Content Creation
  • Mobile and web applications
  • Web design
  • User experience expert in industries such as games, mobile, TV, and web
  • Interactive designer / developer
  • Digital branding / advertising
  • Digital artist / creative programmer / coder
  • Video blogger
  • Indie game developer

The programme welcomes students from a wide range of backgrounds and precursor experiences. The programme also welcomes the broadening perspectives brought by International students.

Teaching methods

First year

During the first year, students concentrate on building their core skillset, which includes graphic design, web design, video and sound editing, image manipulation, and basic photography skills. At the same time, aided by research literature and ideation sessions, they are introduced to concepts such as visual communication, ubiquitous design and user experience.

Second year

In the second year, students delve deeper into web-based content, and learn how to create mobile applications, interactive digital comics, video game prototypes and physical interfaces. The year culminates with a multi-disciplinary exhibition, where the Digital Media Design students lead a collaborative project, which includes students from other disciplines across the School of Creative Arts such as Music, Photography and Architecture or an external institution.

Third year

In the final year, students propose, manage and realise a substantial media project, alongside the production of a report in a subject of their choosing. Students examine and produce work for the multiple types of digital media platforms now available. Their studies will also prepare them for employment through professional development planning, sector analysis, portfolio development, networking and careers advice.

Work Placement

Placements are a valuable means of establishing industrial contacts and gaining an insight into the commercial reality of a chosen discipline. We have a long history of students working with industry to supplement the taught university curriculum with real life on the job experience.

This has seen students working right across the creative industries sector: in graphic, product and interior design consultancies, working as artist in residence in galleries, producing props and sets for the film & TV industry, shadowing teachers in education, working with commercial photographers through to students working right across the Music industry.

Study Abroad

This course offers you the opportunity to study abroad through the University's study abroad programme.
Study abroad opportunities are available worldwide and in Europe under the Erasmus+ Programme. Find out more about Study abroad opportunities.

Structure

  • Level 4
    Module Credits Compulsory/optional
    Design and Creative Practices 1 45 Credits Compulsory
    Design and Creative Practices 2 45 Credits Compulsory
    Media in Mind: Histories, Theories, Contexts (C&CS) 30 Credits Compulsory
  • Level 5
    Module Credits Compulsory/optional
    Teamwork Practices 30 Credits Compulsory
    Independent Project 30 Credits Compulsory
    Mobile and Web Application Design 15 Credits Compulsory
    Storytelling and Gaming 15 Credits Compulsory
    Connections and Perspectives I : Exploring Creative Media and Digital Cultures 15 Credits Compulsory
    Connections and Perspectives II : Exploring Creative Media and Digital Cultures 15 Credits Compulsory
    Year Abroad 0 Credits Optional
  • Level 6
    Module Credits Compulsory/optional
    Degree Project 60 Credits Compulsory
    Dissertation (C&CS) 30 Credits Compulsory
    Professional Practices 30 Credits Compulsory
    Year Abroad 0 Credits Optional
    Sandwich Year (Creative Arts) 0 Credits Optional
  • Fees & funding

    Fees 2019

    UK/EU Students

    Full time
    • £9250 for the 2019/2020 academic year

    International Students

    Full time
    • £12350 for the 2019/2020 academic year

    Fees 2020

    UK/EU Students

    Full time
    • £9250 for the 2020/2021 academic year

    International Students

    Full time
    • £13000 for the 2020/2021 academic year

    There may be some additional costs or charges associated with studying on this course. These costs or charges may be compulsory (i.e. you have to pay them if you are studying this course) or they may be optional (ie you don’t have to pay them, but they may help you get the most out of your course).

    Any such costs or charges will be outlined in the About your course factsheet that can be found on the course Overview page.

    Discounts are available for International students if payment is made in full at registration

    *Tuition fees are charged annually. The fees quoted above are for the specified year(s) only. Fees may be higher in future years, for both new and continuing students. Please see the University’s Fees and Finance Policy (and in particular the section headed “When tuition fees change”), for further information about when and by how much the University may increase its fees for future years.

    View detailed information about tuition fees

    Read more about additional fees in the course fact sheet

    Other financial support

    Find out more about other financial support available to UK and EU students

    Living costs / accommodation

    The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.

    View detailed information about our accommodation

    Entry requirements

    UCAS points A Level BTEC
    96 CCC - Including formal or informal qualifications in Art or Design MMM

    How to apply

    Course length
    • Full Time, 3 Years
    • Sandwich, 4 Years
    Locations
    • University of Hertfordshire, Hatfield

    2020

    Start DateEnd DateLink
    23/09/202031/05/2021Apply online (Full Time)
    25/09/202031/05/2021Apply online (Full Time/Sandwich)
    24/09/202031/05/2021Apply online (Full Time/Sandwich)

    2021

    Start DateEnd DateLink
    23/09/202131/05/2022Apply online (Full Time)
    25/09/202131/05/2022Apply online (Full Time/Sandwich)
    24/09/202131/05/2022Apply online (Full Time/Sandwich)
    Optional Sandwich Placement or Study Abroad year
    We welcome applications from international and EU students