Design Research Group symposium: Machine Learning and place-making 2020
9 November 2020
10 November 2020
Online (via Microsoft Teams)
The University of Hertfordshire is delighted to host the Machine Learning and Place-making 2020 Symposium.
This is an opportunity to hear from academic speakers from across the UK who will provide an update of current research on machine learning techniques applied to the urban context. Specifically, we will discuss the role of software as an increasingly autonomous actor able to learn, improve itself and continuously perfect the relationship Human-machine. Selected papers will be published on a special issue of Space and Culture.
Urban spaces are now increasingly the result of designers, users and a third new agency which is represented by software (see for example Elmer 1998, Mackenzie 2005, Duarte et al. 2005, Verstraete 2016). Defined as urban assemblage, this notion has been recently elaborated in Kitchin and Lauriault (2014) and Carta (2019a and 2019b) among others, defining the urban environment as the indivisible combination of people (individuals who produce and consume data and information), the built environment (the physical extent of the city and its architecture) and software (the ubiquitous presence of computers).
This symposium aims at exploring in particular the last element of this tripartite system: computing intended as a ubiquitous, pervasive and ramified presence in urban life. We are interested in the role of software as an increasingly autonomous actor able to learn, improve itself and continuously perfect the relationship Human-machine.
This symposium calls for ground-breaking ideas and provocative thoughts, projects, demos and reflections to explore how software, more specifically ML/AI will change cities and the spaces in which we live in the near future.
The symposium is organised in three main sessions: Software that learns (exploring the ways in which computers are able to acquire knowledge), Visible and invisible actors (examining the visible and invisible forces at play in the contemporary city), and Human-machine-city (discussing the complex relationships among computers, people and the built environment)
World-leading researchers and practitioners in the field of urban informatics and computational design will be presenting their views on the subject. These presentations are combined with open contributions. Please, send your paper (up to 2,500 words), indicating the preferred session (Software that learns, Visible and invisible actors, or Human-machine-city), along with a 15-minute PowerPoint presentation to Silvio Carta by the 15 October 2020. Presentations will be combined prior the event to ensure a smooth experience of all attendees.
After the symposium, selected presenters will be asked to expand their short paper into the following:
- survey papers: discussions/comments that offer new interpretations of the theme and that are of wide interest to the Space and Culture community (up to 2,500 words).
- Case studies: project reports or case studies through which authors may demonstrate possible applications of new technologies and comment on their impact on people and the city (up to 2,500 words).
- Full papers: rigorous and evidence-based research articles with novel results (up to 6,000 words).
- Launch of the call for contribution: May 2020
- Deadline for paper submission: 15 October 2020
- Symposium: 9-10 November 2020
- Communication of selected papers: December 2020
- Deadline for updated papers: February 2021
- Publication of special issue of Space and Culture: June 2021
Due to the current COVID-19, the Symposium will be entirely held on Microsoft Teams. Details to be published on this page.