Visual Effects for Film and Television BA (Hons)
About the course
On the Visual Effects for Film and Television (VFX) degree you are only limited by your imagination. This degree is for anyone interested in creating the amazing visual effects that we see every day from the latest Hollywood blockbuster to the wild creativity of high impact TV adverts. Using the latest technology, this course covers the seamless integration of photo real computer-generated creatures, crowds, objects and stunt doubles. You also cover particle effects such as fluid and fire, object dynamics, match lighting, crowd simulation and many more current techniques. You will be working in close collaboration with film students and the best central London production houses on professional level projects.
The Visual Effects for Film and Television (VFX) degree has a common year 1 with the other Animation degrees for core subjects and then specialises at year 2 and year 3 so those not sure about which pathway to follow can make an informed decision.
Why choose this course?
- Students from the Visual Effects for Film and Television degree have worked on live projects including the BBC's 2010 Olympics presentation and music videos for Richard Ashcroft.
- Teaching for the VFX degree is based on the extensive industry knowledge of our lecturing team. We have worked with high profile organisations and companies such as the BBC, The Mill, Red Vision and many others.
- Many students are currently on work experience programmes with London visual effects companies.
- Find out for yourself and watch our video!
- Watch our Animation Showreel to see the great work of our students.
280 points from GCE A Levels (or equivalent) including a qualification in fine art plus GCSE Maths at a grade D or above and English Language at grade C or above; Key skills are accepted as equivalent. Selection is based on a portfolio interview, after which you may be required to complete a Foundation Year or Foundation Diploma before progressing to the degree course.
The University also accepts a number of other equivalent qualifications including BTEC, IB and Access courses – to find out more about the requirements for these and other equivalent qualifications please go to: http://www.ucas.com/how-it-all-works/explore-your-options/entry-requirements/tariff-tables
Our offer for the International Baccalaureate (IB) is made outside of the UCAS Tariff and is calculated by dividing our tariff point offer by 10 i.e. 280 UCAS points equals 28 IB points.
- Sandwich, 4 Years
- University of Hertfordshire, Hatfield
Graduates will be capable of working in the growing and exciting area of computer animated visual effects. Seamless integration of effects into live action in feature film, TV and increasingly games includes the creation of photo real computer-generated assets, particle effects such as fluids, fire, physical recreation of object dynamics, crowds, creature animation and compositing, matt painting and camera matching.
Graduates may also progress to advanced academic studies and research.
Teaching is hands-on workshops, lectures and seminars.
Work placement can take place during Semester B at Level 2 or during the summer. Students may undertake a year-long placement between the second and final year. Work placements are an opportunity to improve employment prospects and develop new skills.
This course offers you the opportunity to study abroad through the University's study abroad programme.
Study abroad opportunities are available worldwide and in Europe under the Erasmus+ Programme.
Find out more about Study abroad opportunities
Advanced Specialisms for VFX
This module addresses both core visual effects practices (one of the most technically challenging areas where art and cutting edge computing meet), and extending skills in digital asset creation areas and key art skills. The student may also pursue interests in such things as organic modelling or the more technical side of visual effects such as rigging and coding within the module.
This module offers a period of sustained practice which consolidates and extends digital animation, visual effects and games art skills established and developed earlier in the course. It enables the student to see through the production cycle of a whole group project, or projects which may be used as part of locating or pinpointing their employment or professional aspirations. The project will usually be within a large group and could be a live project in collaboration with third-parties, work experience, faculty projects or combined projects with students on other years or on other programmes. The experience gained is then used to pinpoint and enter into a planning cycle for a potential small group project. This is a pre-production cycle in smaller groups that could be preparation for level 6 studies or used as a stand-alone pre-production unit. Use of live action footage as reference may be an important part of both projects which should also include attention to sound design. The use of motion capture should be considered for Games Art and Visual Effects. Anatomy studies accompanies this module, alongside film, games, and animation showings, and discussions and debates around digital issues inform and accompany this module.
Digital Cinematography for VFX
This module concerns itself with simulating film practices digitally to create invisible effects, which is the core work in the visual effects industry. The module covers concepts including HDRI lighting and analysing on set data for recreation in software to aid with greater levels of photorealism, photographic practices including technical and creative uses of cameras and on film set procedures and skills. Digital lighting, lighting theory and the rendering of images are looked at in detail, considering the technical and aesthetic requirements of the area. Compositing is taught as an essential means of simulating film practices from integration of CG elements with film, depth of field, motion blur, colour grading, matte painting and set extension. The module explores and develops the student's understanding of the use of film languages, the simulation of photorealism and use of post-production in visual effects.
Moving Visions: perspectives on digital animation
Building on learning in the Animated Thinking module at Level 4, Moving Visions further develops knowledge and critical understanding of the contemporary uses of animated forms. Requiring students to identify their own areas of critical interest in relation to both the long traditions and contemporary contexts of the discipline area, the module is crucial as an introduction to the kind of ‘open’ critical enquiry that will characterise Level 6 contextual study. A core series of ‘catalyst’ lectures and seminars introduces new critical, theoretical and contextual ideas, while supporting students in a reflective exploration of both the broad field of animation and their specific practices of 2D, 3D, Games Art or Visual Effects. Undertaking a detailed survey of traditions, locations, and perspectives, students define a topic of study, formulate a research question or title, and carry out a carefully documented enquiry leading to the submission of an ‘essay’-style outcome in an appropriate form.
VFX Professional Practices
The visual effects students engage in a series of live projects set up with companies. The work is completed in the university environment with a mix of professional and university tutors. This includes visits to companies and direct feedback from those companies. Employment patterns demand knowledge of this production pipeline and of current practice. This leads on to identifying employment aspirations and placement within studio practices and pipelines and the creation of a self branding and CV in preparation for potential work experience between Level 5 and 6, and Level 6 study.
Professional Work Experience 30: Screen
Students may identify a work experience opportunity or have a work experience suggested to them. Before starting students meet with the Programme Leader or their nominated tutor, to discuss the impending placement. All aspects of the intended experience are addressed from health and safety to client confidentiality and students are given guidance on behaviour and how to manage expectations. Proposals need to identify an outline work programme, the number of days in placement and the main learning outcomes; and are subject to agreement of the Programme Leader.
Fees & funding
Full time: £9,000 for the 2015 academic year
Full time: £11,000 for the 2015 academic year
Other financial support
Living costs / accommodation
The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.
Key course information
- Institution code: H36
- UCAS code: W614 BA (Hons) Visual Effects for Film and Television
- Course code: CTDANM
- Course length:
- Sandwich, 4 Years