Visual Effects for Film and Television BA (Hons)

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Available to non EU students

About the course

1/

On the Visual Effects for Film and Television (VFX) degree you are only limited by your imagination. This degree is for anyone interested in creating the amazing visual effects that we see every day from the latest Hollywood blockbuster to the wild creativity of high impact TV adverts. Using the latest technology, this course covers the seamless integration of photo real computer-generated creatures, crowds, objects and stunt doubles. You also cover particle effects such as fluid and fire, object dynamics, match lighting, crowd simulation and many more current techniques. You will be working in close collaboration with film students and the best central London production houses on professional level projects.

The Visual Effects for Film and Television (VFX) degree has a common year 1 with the other Animation degrees for core subjects and then specialises at year  2 and year 3 so those not sure about which pathway to follow can make an informed decision.

Why choose this course?

  • Students from the Visual Effects for Film and Television degree have worked on live projects including the BBC's 2010 Olympics presentation and music videos for Richard Ashcroft.
  • Teaching for the VFX degree is based on the extensive industry knowledge of our lecturing team. We have worked with high profile organisations and companies such as the BBC, The Mill, Red Vision and many others.
  • Many students are currently on work experience programmes with London visual effects companies.
  • Find out for yourself and watch our video!
  • Watch our Animation Showreel to see the great work of our students.

Entry requirements...

2014

Please call the clearing hotline number on +44 (0)1707 284848

2015

280 points from GCE A Levels (or equivalent) including a qualification in an art related subject plus GCSE Maths at a grade D or above and English Language at grade C or above; Key skills are accepted as equivalent. Selection is based on a portfolio interview, after which you may be required to complete a Foundation Year or Foundation Diploma before progressing to the degree course.

The University also accepts a number of other equivalent qualifications including BTEC, IB and Access courses – to find out more about the requirements for these and  other equivalent qualifications please go to: http://www.ucas.com/how-it-all-works/explore-your-options/entry-requirements/tariff-tables

Our offer for the International Baccalaureate (IB) is made outside of the UCAS Tariff and is calculated by dividing our tariff point offer by 10 i.e. 280 UCAS points equals 28 IB points.

Study routes

  • Sandwich,
  • Sandwich, 4 Years

Locations

  • University of Hertfordshire, Hatfield

Careers

Graduates will be capable of working in the growing and exciting area of computer animated visual effects. Seamless integration of effects into live action in feature film, TV and increasingly games includes the creation of photo real computer-generated assets, particle effects such as fluids, fire, physical recreation of object dynamics, crowds, creature animation and compositing, matt painting and camera matching.

Graduates may also progress to advanced academic studies and research.

Teaching methods

Teaching is intensive hands-on workshops, lectures and seminars.

Work Placement

Work placement can take place during Semester B at Level 2 or during the summer. Students may undertake a year-long placement between the second and final year. Work placements are an opportunity to improve employment prospects and develop new skills. 

Professional Accreditations

Skillset Academy

Structure

Year 1

Core Modules

  • Animated Thinking: histories, theories, contexts

    Understanding how animation, in its many forms and contexts, works to communicate stories, spectacles, ideas, and feelings, is crucial to effective creative practice within the field. Animated Thinking extends knowledge and understanding of the position of animation as a fundamental aspect of contemporary culture. It approaches this through a mapping of animation and related media histories, traditions and processes, and an exploration of its role in the emergence of the modern world. Focusing on theories drawn from film, art, communication and cultural studies, and applying these to specific and varied examples of animated practice, the module enables students to develop informed and systematic approaches to analytical thinking, together with an ability to communicate critical responses clearly and accurately in a variety of forms. The module is structured around a core series of lectures and seminars, with assessment based on the demonstration of skills in enquiry, information handling, analysis, and argument.

  • CG Practices and Techniques

    This module introduces and develops an understanding of the underlying concepts of computer animation both 3D and 2D. It addresses particular aspects of digital animation in both practical and knowledge based domains.

  • Creativity, Concept and Story

    Effective communication in the digital animation industries requires an understanding of factors such as narrative construction, composition, colour and character and environment design. This understanding is developed during the module via practical activities that focus on skills of creativity, observation and expression across a range of visual media. These practical skills are used in the creation of concept artwork and short visual narratives that inform, entertain and communicate ideas. The whole process is underpinned by the development of research skills and an awareness of the importance of research into visual and aesthetic traditions, practitioners and audiences.

  • Digital Art

    This module provides students with an introduction to a variety of two and three dimensional digital and traditional art techniques that are relevant to the animation, games and visual effects fields. It helps students to develop an understanding of a range of digital and traditional image generation techniques via lectures and practical workshop-based activities. The module teaches the students to work creatively and imaginatively while providing the technical training required to create their work. The students learn to apply concepts such as composition, proportion, anatomy, perspective and colour theory to their art, whether it is static or animated, traditional or digital. The students are also taught how to analyse the world around them visually in order to create work based on it successfully.

  • Moving Image

    Time based digital media technologies and compositing are explored and applied to practical outcomes in the field of animation, games art and visual effects. Film practices such as editing and sound are engaged with, both theoretically and practically, within the context of narrative ideas. Students will gain an understanding of group dynamics, collaboration and organisational strategies required to enable them to function in a professional working environment. This module extends the student experience of digital animation and includes film, animation, visual effects and game showings from an historical perspective that could inform current digital practices.

Optional

Fees & funding

Discounts are available for International students if payment is made in full at registration

View detailed information about tuition fees

Other financial support

Find out more about other financial support available to UK and EU students

Living costs / accommodation

The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.

View detailed information about our accommodation

Clearing

Please call the clearing hotline number on +44 (0)1707 284848