Music Composition and Technology for Film and Games BSc (Hons)
About the course
The Music Composition and Technology for Film and Games degree builds on Music at the University of Hertfordshire's highly successful Composition and Technology programmes. The BSc (Hons) in Music Composition and Technology for Film and Games brings an enhanced emphasis on music for media. You will create music and sound for a huge variety of commercial film, animation and game productions and also investigate filmed dance performances, video installations, interactive VJ technology and WWW activities.
With the input of industry professionals, you will analyse the styles of different composers and genre of scores, study the script writing and reading process and understand the different stages of the production of film. You will develop a critical understanding of how different musical parameters affect visuals.
Importantly, you will pursue professional work experience and build working relationships with other students developing collaborations in the Faculty.
Our location is at the heart of the UK film and media industries and we utilise this unique benefit in combination with well-designed and practical courses.
Why choose this course?
- The Music Composition and Technology for Film and Games degree is a distinctive programme in the UK as you will benefit from working directly with film-makers and digital animators.
- You will be encouraged to develop your own personal voice as a composer for film, games, TV, commercials and the internet.
- On this degree you will investigate a wide range of film and games trends, utilising both acoustic instruments and technology.
- You will have the opportunity to explore your creative interests and ideas through a series of film and animation projects and to have your soundtracks incorporated with original films and digital animations.
- Music at the University of Hertfordshire came a full 12% ahead of the rest of the HE Music providers as rated by final year students in the most recent National Student Survey, and 10% ahead of Music at Cambridge University.
- The University of Hertfordshire is the No. 1 new university for Music, ahead of many old established universities and conservatories (The Guardian Subject League Tables 2011).
- We have some of the best resources in the UK, including the 12 million pound Music and Film building with leading edge music studios and film and TV facilities, and our 39 million pound Forum - one of the top music performance venues nationally.
- Our music industry advisory panel is second to none in the UK and includes key figures in the music industry such as Tim Clark (Robbie Williams's manager), Mike Smith (MD Columbia Records) and Korda Marshall - who signed Take That, James Blunt etc.
- Hertfordshire is the recognised centre of professional film and TV production in the UK, and a leading centre in the world - many Hollywood blockbusters (including all the Harry Potter films) are filmed at the Warner Bothers Studios in Leavesden. See: http://www.wbstudiotour.co.uk
240 points, including:
GCE A Level or equivalent in music or music technology or grade V theory ABRSM theory or grade Vll/Vlll ABSRM practical.
Plus GCSE English language, and Maths at grade C or above and Key skills are accepted as equivalent. We are pleased to accept all qualifications included in the UCAS tariff points system (e.g. International Baccalaureate, key skills).
- Sandwich, 4 Years
- Part Time, 6 Years
- Full Time, 3 Years
- University of Hertfordshire, Hatfield
Our graduates have gone on to successful careers as film and TV composers and songwriters (including exclusive songwriting contracts with EMI and Sony Music for example), working for major companies such as the BBC, PRS, as well as creating sound design for computer games, sound engineering and teaching. Several have continued their studies for Master's and PhD degrees.
You will receive interactive lectures, seminars and tutorials, with much practical and studio-based teaching. You will have opportunities to collaborate with film makers and digital animators, and to benefit from the input of movers and shakers in the music industry visiting our university on a regular basis.
Placements are a valuable means of establishing industrial contacts and gaining an insight into the commercial reality of a chosen discipline. We have a long history of students working with industry supplementing the taught university curriculum with real life on the job experience. This has seen students working right across the Music industry.
We expect students interested in obtaining a work placement: to be proactive, to self-initiate this interest and to communicate and work with programme staff in their identification of companies and organisations that are able to provide the appropriate range of experiences and opportunities.
We value the opportunity and benefits of the placement experience highly and as such, we encourage all students to consider obtaining a placement as part of their course. However, we recognise that this may not be a viable option for a number of reasons. In addition, we are not able to guarantee that all students will undertake a work placement as part of their studies.
Skillset Media Academy
Perspectives of Music 1
This module introduces the student to characteristic streams of music from the 20th century and will examine models which demonstrate differing stylistic parameters and techniques of construction. The issue of recorded sound and image and how this has changed the creation and perception of music in recent decades, will also be explored. Finally, the fundamental principles which govern the relationship between music and other media will be examined through the presentation and discussion of relevant examples (all pathways).
Composition for Film and Games 1
This module encourages students to explore their creative, musical ideas, through the subjects of composition and other media. During the module, students are required to complete two compositions, which should be presented by individuals or groups of peers from the class, or played back through recorded means to peers.
C/Techniques and Technology 1 (Version 2)
Students will be introduced to the Department computer workstation and basic skills such as sample recording, sequencing, mixing and processing will be covered. Students will also be guided through the basic techniques of instrumental writing and the presentation of an instrumental score using computer notation software.
Perspectives of Music 2
This module examines the styles, idioms, developments and innovations that occurred in popular Western music during the early to mid 20th century and will look at models which demonstrate differing stylistic parameters and techniques of construction. Reference will be made to developments in both instrumental as well as electroacoustic music. The relationship between sound and image will be analysed and students will be led towards describing the relationship in appropriate and detailed terms. Finally, the changing face of business within the cultural industries will be examined during the period from mid 20th century to the current day, focusing on the commercial sector. Students (film and gaming only) will gain a greater understanding of the aesthetics of audio-visual practice.
Composition for Film and Games 2
Building on the foundation of Composition and Performance 1, this module examines compositional models and their attendant techniques from a variety of schools and traditions. Students are encouraged to explore the application of these ideas within their own creative work, producing compositions which demonstrate a practical working knowledge of the methods examined. The relationship between acoustic instruments and digital technology will be explored and emphasised. Students will be led to explore in practice a wide variety of performing styles and musical conventions from differing traditions. Students will be led to explore in practice a wide variety of performing styles and musical conventions from differing traditions. A greater degree of fluency in interpretation, integration, sensitivity and understanding is expected.
Studies and Investigations 2 (Version 2)
Studies and Investigations 2 is designed to foster intellectual curiosity and independent thought. Students are offered a range of options, each examining a particular aspect of musicology or music history in detail. Two options should be chosen, which make up a third of the credit points for the module. The remaining third of the module is taken up by an independent study, which can take the form of a 3-4000 word essay, formal presentation or project. The topic for this is decided in conjunction with a tutor, who will guide the student to relevant resources. Compulsory tutorials and seminars ensure that the student maintains an appropriate timetable for the completion of the study. In addition, a short-term work placement is permissible, replacing the self-directed independent study.
Techniques and Technology 2 (Version 2)
Students will explore the features of the computer workstation at an advanced level, covering interactive techniques and hard disk sound editing and transformation. In addition, this will include multi-speaker sound projection and mastering.
Professional Work Experience 30: Music
Students may identify a work experience opportunity or have a work experience suggested to them. Before starting students meet with the Programme Leader or their nominated tutor, to discuss the impending placement. All aspects of the intended experience are addressed from health and safety to client confidentiality and students are given guidance on behaviour and how to manage expectations. Proposals need to identify an outline work programme, the number of days in placement and the main learning outcomes; and are subject to agreement of the Programme Leader.
Studies and Investigations 3 (Version 2)
Studies and Investigations 3 is designed to foster intellectual curiosity and independent thought. Students are offered a range of options, each examining a particular aspect of musicology or music history in detail. Two options should be chosen, which make up two thirds of the available points for the module. (The options include topics such as Sound Cognition and Perception 3, Experimental Music, Crossovers and Fusions, World Music or Film Music Analysis 3.) The other third of the module is taken up by an independent study, which can take the form of a 4000 word essay, formal presentation or experimental project. The topic for this is decided in conjunction with a tutor, who will guide the student to relevant resources. Compulsory tutorials and seminars ensure that the student maintains an appropriate timetable for the completion of the study. The outcomes from work experience may replace the independent study submission. The Summer Work Experience provides students with the chance to experience aspects of professional practice in their discipline within the creative and cultural industries. A wide variety of placements are possible in commercial, public or not-for-profit sectors. The work experience would be taken over the summer period prior to the start of level 6 and be reported on as part of the assessment submission of the module, normally the outcomes from work experience would form part of the Independent Study submission although it may replace one of the optional topics given the approval of the Programme Leader and Studies and Investigations tutor.
Fees & funding
Full time: £9,000 for the 2014 academic year
Part time: If you decide to study this course on a part time basis you will be charged on a modular basis. The cost is £1,125 for each 15-credit module
Other financial support
Living costs / accommodation
The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.
Key course information
- Institution code: H36
- UCAS code: W392BSC (Hons) Music Composition and Technology for Film and Games,
- Course code: CCMC
- Course length:
- Sandwich, 4 Years
- Part Time, 6 Years
- Full Time, 3 Years