BSc (Hons) Multimedia and Internet Technology with Optional Sandwich Placement/ Study Abroad
About the course
Multimedia and internet technology permeate all aspects of our daily lives, whether it’s work, recreation or social interaction. On this fascinating new course, you’ll gain a broad range of technical skills, including programming, acquiring and manipulating digital content, and rendering final digital components. You’ll also learn about the integration of systems and the way they’re presented and used. The course closely mirrors industry, where many commercial installations don’t fall neatly into either the computer and network system or digital broadcast area. Therefore, this degree is more broadly based and focuses not only on the technology of systems, but also the dynamics of all human-machine interface.
This course gives a unique insight into all aspects of a multimedia system, from technical compatibility, through layers of software to an appreciation of key issues in human computer interaction.
What you will learn
You will gain an understanding of a wide range of technical aspects, such as multimedia and internet programming, the acquisition and manipulation of digital content, and rendering of final digital components. You will also learn about the integration of systems and the way they are presented and used.
The course mirrors industry where many commercial installations don’t fall neatly into either the computer and network system or digital broadcast area. Therefore, this degree is more broadly based and focuses not only on the technology of the systems but also the dynamics of all human-machine interface.
First Year: Modules include; e-culture, interactive programming, smart technology, sound & psychoacoustics, media regulatory framework, internet of things, software applications practice, vision and image perception, career skills development.
Second Year: You will study; content and asset management, e-enterprise and entrepreneurship, markup languages and metadata, networking, system design group project, interaction design, audio and video studio practice, mini project MIT, career planning.
Work placement: Take an optional one-year industry placement to put your skills into practice and enhance your career prospects.
Final Year: You will study; visualisation and animation technology, smart systems, data security and biometrics, advanced content management, final year individual project, careers portfolio.
Why choose this course?
- This course will prepare you for careers in deploying, managing or supporting the technical resources required in multimedia systems.
- As part of the course you will gain a sound understanding of the technology of content retrieval and management in both local networks and web-based systems.
- You will be taught alongside motivated students with wide-ranging professional and personal goals;
- Students have exceptional one-year placement opportunities;
- You will have many opportunities to gain hands-on experience and understanding of the technology underlining multimedia systems.
- You do not need an A-level in Mathematics or Physics to gain entry to this course, you simply need the correct UCAS points and your enthusiasm for the subject.
96 UCAS points.
Minimum of 2 A levels.
Engineering or Technology based BTEC Diploma NQF/QCF, Advanced Diploma, or Progression Diploma.
Access to Engineering or Technology Diploma with merit profile.
IB - 96 points from a minimum of 2 HL subjects at grade 4 or above (with the remaining points to come from a combination of HL, SL and Core).
GCSE Maths at grade 4 (C), English Language at grade 4 (D) and Science at grade 4 (C) or above.
Knowledge of these advanced technologies means you will be ideally placed to take advantage of the many well-paid employment opportunities in this fast-moving sector. Industries using the latest in digital-based media, multimedia, web and internet programming, design methodologies, acquisition of digital content manipulation, graphics, audio and video production and interactive content creation all require the skills you will develop on this programme.
Our enthusiastic staff are always looking for new ways to enhance your learning experience and over recent years, we have won national awards for our innovative teaching ideas. All of our courses include a significant practical element, which, together with tutorial sessions reinforce the theory delivered during lectures, and you have many opportunities to enhance your presentation skills ready for the workplace.
You have the opportunity to spend a year working either in a professional research environment or within industry. The practical experience you gain will be of tremendous benefit both when you resume your studies and when you embark on a career. Students have previously undertaken placements in organisations such as:
- Reuters Ltd
- Dictate Now
This module provides an opportunity for students to develop interactive multimedia applications using an object-oriented, high–level language. The software development lifecycle is introduced and the key principles of design, implementation and testing explored. A significant amount of the contact time is spent on a series of laboratory-based exercises that give the students first-hand experience of the process of software development.
Vision and Image Perception
This module gives an introduction to the fundamental physical properties of light and to the physiological processes underlying human perception of images. Also included is an introductory-level examination of how the characteristics of human perception of images are exploited through contemporary digital media representation and compression strategies. Practical work will provide an introduction to basic video editing techniques and statistical analysis of image.
Audio and Video Studio Practice
This module places the use of digital audio visual media in a defined context. Students experience the collaborative teamwork nature of current studio practices, although they are assessed individually. You will gain an understanding of the technologies used to support contemporary production requirements including capture, conversion, and compression processes for image, video and audio media. You will also learn about key production roles and current health and safety issues appropriate to studio practice.
This module covers local area and wide area computer networks in the context of multimedia communications, including the assessment of requirements for hardware, software and communication networks to support distributed multi-media services including IP telephony, streaming audio and video and video on demand. Network technologies, systems, protocols and security are included, together with recently developed local access technologies such as Asymmetric Digital Subscriber Line, (ADSL), and cable modems. Mobile and wireless networks are also covered including, for example, General Packet Radio System, (GPRS), Wireless Access Protocol, (WAP), and Bluetooth.
Mark-up Languages and Metadata
This module provides an introduction to the concepts of markup languages, the use of typical metadata in markup languages and how these are deployed. The module also enables students to develop an ability to generate simple code in a typical example of an advanced markup language.
Interactive Group Design Project
It is a rarity in the creation of Multimedia artefacts that people work in isolation, more often than not inter-disciplinary groups are involved in the development of ideas and in the realisation of interactive digital multimedia artefacts. The effective working of such groups requires group working abilities and skills and an understanding of such things as group leadership and membership roles, interpersonal and group dynamics and establishing and attaining shared group objectives. This module requires that students develop the skills and practices needed to contribute effectively to group based interactive digital multimedia enterprises through group work and through working with illustrative fictional clients.
Mini Project MIT
Students are given specific investigative and problem solving tasks to perform. Although tasks vary depending on individual interests and aspirations, and available resources, each task has common elements. These include the necessity to gather information, to synthesise a solution or solutions and to evaluate those solutions in the context of the original objectives.
Content & Asset Management
The module allows students to develop an understanding and appreciation of contemporary content retrieval management and governance strategies and industry practices. Through a series of hands-on practice sessions, students are expected to become familiar with the tools and packages for developing dynamic web applications. The module also provides an opportunity for students to explore the process of developing web applications to address a particular requirement.
This module aims to encourage students to reflect on their career aspirations and review/plan for the development of appropriate skills necessary to realise these aspirations. Many students will specifically use this module as an aid to prepare for the optional industrial placement year. Students who undertake the placement will work within industry or a commercial organisation that is able to provide an appropriate learning experience within an engineering environment. This placement must be of at least 48 weeks duration. To be eligible for placement students should normally have passed the progression requirements to Level 6. For students who do not go on placement, this module will be a precursor to the Level 6 Career s Portfolio module.
E-Enterprise and Entrepreneurship
The challenges and opportunities presented by a networked, digitised and globalised economy are at the centre of this module. Understanding not only how to exploit those opportunities, but the responsibility that goes with them, is an important aspect of developing a successful career in the digital E-enterprise and entrepreneurship field. The emergence of a distinctly digital business culture can be accounted for in a number of ways and this module also focuses on the histories of technologies and their impact on the broader culture to inform a vision, both personal and professional, of the future. This module specifically addresses entrepreneurs and entrepreneurship, their nature and motivation, and the character of innovation. It will explore the nature of developing the human resources involved and how emergence, survival and growth might best be managed, whether in the public or private sectors.
This module considers the use of multimedia technologies in a variety of interactive environments and installations. Interaction Design involves designing interactive products and services for ordinary and specialised users to utilise effectively in their everyday working and social lives. In particular, it is concerned with authoring user experience scenarios that enhance and extend the way people work, communicate and interact.
The Exchange Year will provide students with the opportunity to expand, develop and apply the knowledge and skills gained in the first taught year of their degree within a different organisational and cultural environment at a academic institution with whom UH have an approved exchange partnership outside the UK. The host institution will appoint a Programme Co-ordinator who will oversee the student's programme during the year and will liaise with the appointed UH Supervisor.
The Exchange Semester will provide students with the opportunity to expand, develop and apply the knowledge and skills gained in the first taught year of their degree within a different organisational and cultural environment at a academic institution with whom UH have an approved exchange partnership outside the UK. The host institution will appoint a Programme Co-ordinator who will oversee the student's programme during the year and will liaise with the appointed UH Co-ordinator.
Visualisation & Animation Technology
This module builds on the fundamentals of programming and animation/multimedia techniques and extends the students' skills and knowledge into 3-dimensional graphics, animation and virtual reality. The majority of the contact time is spent on a number of practical, laboratory-based, exercises that give the students first-hand experience of 3-D graphics. These exercises are supported by lectures to introduce some of the key concepts.
This module will help students identify the employability skills necessary to enter their chosen profession. They will be required to develop a portfolio that evidences the following employability skills relevant for their chosen profession, from a combination of employment experience and academic modules. Skills include; Self Management and Development, Team Working, Communicating, Specialist Technologies, Professional Awareness and Problem Solving/Creativity.
The student will be introduced to a range of modern operating systems and networked smart environments through a combination of lectures, tutorial and practical, hands-on, sessions. The module provides a framework for understanding the principals and limitations of a range of operating systems. A Case Study approach will be used to assess requirements, develop specifications and development Smart systems. The student will then be able to apply the knowledge, experience and understanding gained on this module to a range of environments within the wider computer industry.
Data Security and Biometrics
This module is designed to introduce students to the fundamentals of computer security and biometrics based authentication. Modern problems relating to security issues (e.g. Hacking, fraud, viruses) are addressed and examined, and the methods established for tackling these problems are described. The module also covers the principles of biometrics. It details various approaches to identifying and verifying individuals through biometrics methods. The challenges in different types of biometrics are also discussed.
Advanced Content Management
Effective and appropriate digital multimedia content production, retrieval and management strategies and implementation practices form the core of this module. It includes the identification and the use of appropriate formal organisation strategies alongside approaches to more practice based content-oriented problem solving. The module is based on achieving a full understanding of contemporary digital multimedia content production, retrieval, management and governance strategies and industry practices with the student developing a critical response to practical problem identification and solution selection activities. Digital multimedia content production and re-purposing processes and the planning and implementation of media production strategies and tactics are also fully covered with students experiencing the collaborative teamwork nature of current practices and activities in this field although they are individually assessed.
Final Year Project
The final year project can take several forms ranging from design oriented work to investigative work. The project title and topic are chosen to provide intellectual challenge appropriate to an honours programme of study. The student is expected to firstly identify and elucidate the problems, then to plan and execute a relevant programme of work. Assessment is ongoing through the project via an individual supervisor, culminating with a comprehensive report of work done. Students would normally be expected to register their interest in the area of work, but are encouraged to suggest their own projects where appropriate.
Fees & funding
The government has yet to announce the upper limit of Tuition Fees for applicants wishing to study an undergraduate course in 2018/19. As soon as this information becomes available, our website will be updated and we will contact everyone who has applied to the University to advise them of their Tuition Fee.
Full time: £9,250 for the 2017 academic year
Part time: If you decide to study this course on a part time basis you will be charged £1155 per 15 credits for the 2017 academic year
Full time: £11,850 for the 2017 academic year
Part time: If you decide to study this course on a part time basis you will be charged £1485 per 15 credits for the 2017 academic year
Full time: £9,250 for the 2018 academic year
Part time: If you decide to study this course on a part time basis you will be charged £1155 per 15 credits for the 2018 academic year
Full time: £11,950 for the 2018 academic year
Part time: If you decide to study this course on a part time basis you will be charged £1500 per 15 credits for the 2018 academic year
*Tuition fees are charged annually. The fees quoted above are for the specified year(s) only. Fees may be higher in future years, for both new and continuing students. Please see the University’s Fees and Finance Policy (and in particular the section headed “When tuition fees change”), for further information about when and by how much the University may increase its fees for future years.
Other financial support
Living costs / accommodation
The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.
How to apply
|Start Date||End Date||Link|
|26/09/2017||19/05/2018||Apply online (Part Time)|
|26/09/2017||19/05/2018||Apply online (Full Time/Sandwich)|
|25/09/2017||25/05/2018||Apply online (Full Time/Sandwich)|
|Start Date||End Date||Link|
|24/09/2018||24/05/2019||Apply online (Full Time)|
|26/09/2018||19/05/2019||Apply online (Part Time)|
|26/09/2018||19/05/2019||Apply online (Full Time/Sandwich)|
|25/09/2018||25/05/2019||Apply online (Full Time/Sandwich)|
|Start Date||End Date||Link|
|24/09/2019||24/05/2020||Apply online (Full Time)|
|26/09/2019||19/05/2020||Apply online (Part Time)|
|26/09/2019||19/05/2020||Apply online (Full Time/Sandwich)|
|25/09/2019||25/05/2020||Apply online (Full Time/Sandwich)|