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MSc Advanced Computer Science MSc

About the course

The core modules are: advanced databases, human computer interaction: principles and practice, multicast and multimedia networking, software engineering practice and experience, theory and practice of artificial intelligence, web services, wireless, mobile and ad-hoc networking.

Why choose this course?

This course allows you to study two or more areas of computing that relate to your interests along with key core areas of computer science. Depending on the modules chosen, it can lead to a career in areas such as software development, systems design, user interface design, or database design and administration.

Entry requirements...

A recent, good bachelors degree (e.g. honours degree from the UK) or equivalent in Computer Science or closely-related subject. Plus IELTS 6.0, TOEFL 550 (213 CBT) if your first language is not English. Applicants who do not wholly meet these requirements, but who are considered to have the professional experience, motivation or potential to succeed at the programme, may also be accepted.

All students from non-majority English speaking countries require proof of English language proficiency. The following qualifications and grades will be considered - GCSE English language grade A-C- IELTS 6.0 (with no less than 5.5 in any band) Other English language tests are accepted. Please contact the International Office for details.

Study routes

  • Part Time, 3 Years
  • Full Time, 15 Months
  • Full Time, 1 Years
  • Full Time,

Locations

  • University of Hertfordshire, Hatfield

Careers

This MSc can lead to a career in areas such as software development, systems design, user interface design, or database design and administration

Professional Accreditations

British Computer Society (BCS) accreditation applied for

Structure

Year 1

Core Modules

  • Advanced Computer Science Masters Project

    The project is a showpiece opportunity for students to demonstrate what they know about current research and practices in computer science and show off their skills in applying their skills in a range of computer science topics in order to conduct a practical investigation of a particular computer science problem. The project is a self-directed piece of work, conducted with minimum supervision that demonstrates the student’s ability to plan and manage a substantial piece of work, and steer their own efforts. Students are expected to be thorough in their work, and, particularly, identify and tackle any difficult or challenging aspects of the problems they are trying to solve. It is not just the quantity, or even the quality of work that is considered when grading the project, but the level of difficulty and the scope of the problem being addressed.

  • Advanced Databases

    This module is designed for students with existing knowledge and experience of database design and implementation, and an understanding of the underlying theory and practice. The aim of the module is to enhance the students' existing understanding and knowledge through focussed study of selected current and emerging issues in the database field. The study will be grounded in sound understanding of relevant theory, practice and principles and promote a practical understanding and critical awareness of the selected issues. A more detailed description of the module content is provided in the module delivery information for students.

  • Human Computer Interaction: Principles and Practice

    This module explores the concepts, tools, techniques, standards and guidelines that are needed to design and evaluate interactive systems. Students will undertake design and practical evaluation projects, as well as evaluate systems in a variety of contemporary domains. A more detailed description of the module content is provided in the module delivery information for students.

  • Investigative Methods for Computer Science

    Students working at, and beyond, Master’s level are expected to understand both generic and domain-specific investigative methods, and to be able to apply them in their work. This module explores a range of such methods and the uses to which they may be put, and helps students to enhance their proficiency in the skills that are expected of those working at postgraduate level. Whilst some material will be presented in lectures, the module will be largely literature- and activity-based. It will place strong emphasis on self-management and will encourage students to reflect upon, and learn from, their own work. As the module progresses students will be expected to select an increasingly large proportion of the reading matter for themselves, so that they can tailor their learning to their individual needs. Particular emphasis will be placed upon the development of skills in the planning and management of individual investigative projects.

  • Multicast and Multimedia Networking

    How do we deal efficiently with applications that have to send the same data to many different destinations? How can a network mix applications with very different quality of service requirements? This module addresses these and other problems that must be solved if we are to integrate the gamut of diverse network applications onto a single network infrastructure. It exposes students to some of the most important developments in computer networking. By the end of the module, you will be familiar with most of the important issues and ideas in applying high-speed network technology to applications with diverse quality of service requirements. A more detailed description of the module content is provided in the module delivery information for students.

  • Professional Issues

    This module covers the relationship between technological change, society and the law, emphasising the powerful role that computers and computer professionals play in a technological society. It also covers the professional codes and UK laws which are relevant to the disciplines of computer science and information systems, and provides students with an understanding of important ethical concepts and dilemmas of relevance to computer professionals.

  • Programming Paradigms

    This module explores the extent to which different programming paradigms can be applied to the implementation of elegant solutions to a given programming problem. To this end, this module will evaluate different programming paradigms, such as imperative, functional, concurrent and object-oriented programming. A more detailed description of the module content is provided in the module delivery information for students.

  • Software Engineering Practice and Experience

    This module gives students the opportunity to extend their understanding and experience of software engineering practice. It offers students exposure to the development and evolution of software. The module is very practical and is based around a substantial piece of software. The aim of the module is to enable students to develop software engineering knowledge and skills that are transferable to software companies. The module covers each element of the software engineering process. It explores the use of overarching development approaches such as eXtreme Programing and Component Based Software Engineering. Leading edge practices are introduced such as using program slicing to find code faults. Specialised software development approaches are investigated such as those required for application areas such as safety critical systems. Process models popular with industry, such as one of the SEI models, are also used and evaluated during this module. A more detailed description of the module content is provided in the module delivery information for students.

  • Theory and Practice of Artificial Intelligence

    The overall aim of this module is to provide an in-depth study of a range of ideas, theories and techniques used in the construction of artificial intelligence systems. The module will be oriented towards the creation of AI systems for tasks in the areas of intelligent modelling, problem-solving, learning, decision-making, reasoning, robot control and others. There is a large practical element to the module with the students gaining experience in developing artificial intelligence models. A more detailed description of the module content is provided in the module delivery information for students.

  • Web Services

    The term "web services" is used to define a number of protocols and technologies used to implement a service-oriented architecture. These standards are designed to support the notion of using "standardised" interfaces to allow communication, integration and co-ordination of information between applications distributed over and accessible through a decentralised network environment. This module develops students' understanding of the fundamental architectures of web services and the protocols and standards that underpin them. The module provides only a brief introduction to the basic technologies and associated practical skills before moving on to focus on architectural issues and evaluation of different technologies and their developments. This will be done in the context of specific application and/or enterprises. Examples could include applications within e-commerce, information retrieval and knowledge management. A more detailed description of the module content is provided in the module delivery information for students.

  • Wireless, Mobile and Ad-hoc Networking

    How can we cope with users and computers that move from place to place, and yet wish to remain in contact with the net? This module looks at a range of wireless communications technologies, and addresses some of the problems of mobile ad-hoc and wireless networks. It exposes students to some of the most important developments in computer networking. A more detailed description of the module content is provided in the module delivery information for students.

Optional

  • Artificial Life with Robotics

    The overall aim of this module is to provide an in-depth study of a range of advanced ideas, theory, and techniques used in the construction of artificial life systems. The module will be oriented towards (1) the modelling of real-life biological systems and (2) the application of ideas and principles from biology and evolution to computer science in the areas of optimisation, intelligent agents, and engineering, and feedback back to the biological sciences. There is a large practical element to the module with the students gaining experience in developing artificial life models. A more detailed description of the module content is provided in the module delivery information for students.

  • Data Mining

    Data Mining deals with the discovery of hidden knowledge, unexpected patterns and new rules from large databases. It is currently regarded as the key element of a much more elaborate process called Knowledge Discovery in Databases (KDD), which is closely linked to another important development - data warehousing. The combination of data warehousing, decision support, and data mining indicates an innovative and totally new approach to information management. Until now, information systems have been built and operated mainly to support the operational processes of an organisation. KDD views the information in an organisation in an entirely new way - as a strategic source of opportunity (Adriaans 1996).

  • Distributed Systems Security

    A range of topics will be covered in this module. The detailed content will vary according to current research directions. Case studies will be used throughout. Issues will be considered in relation to each topic as appropriate. These pervasive issues are: models, design, standards, protocols, and performance. A more detailed description of the module content is provided in the module delivery information for students.

  • Investigative Methods for Computer Science

    Students working at, and beyond, Master’s level are expected to understand both generic and domain-specific investigative methods, and to be able to apply them in their work. This module explores a range of such methods and the uses to which they may be put, and helps students to enhance their proficiency in the skills that are expected of those working at postgraduate level. Whilst some material will be presented in lectures, the module will be largely literature- and activity-based. It will place strong emphasis on self-management and will encourage students to reflect upon, and learn from, their own work. As the module progresses students will be expected to select an increasingly large proportion of the reading matter for themselves, so that they can tailor their learning to their individual needs. Particular emphasis will be placed upon the development of skills in the planning and management of individual investigative projects.

  • Measures and Models for Software Engineering

    In this module advanced issues of software engineering theory and practice are examined. The range of software engineering products and processes making up a software project are measured and modelled. Typical software engineering products explored in the module may include: user requirements, design documents, code etc. Typical software engineering processes explored in the module may include: testing, debugging etc. The aim of the module is to use the modelling and measuring of such products and processes to allow quantified decision-making during software development. The module offers students the opportunity to explore both the state-of-the-art and the-state-of-the-practice in software engineering. The module will examine the most up to date research findings about software engineering as well as investigate the current practices of many software engineering companies. A more detailed description of the module content is provided in the module delivery information for students.

  • Mobile Standards, Interfaces and Applications

    Mobile and pervasive computing is a rapidly evolving area and so the main body of knowledge will be taught through the close reading of the most up-to-date research in the area. Themes covered could include pervasive computing, mobile HCI, privacy and security, location and context awareness, technological transparency vs proactivity, mobile development platforms. Ensuring deep and broad background in these ideas constitutes the seminar part of the course. Alongside this runs a practical course in programming for mobile devices based on one of the popular development platforms. Following this, students in groups create a substantial mobile application project involving the research, specification, design, implementation and evaluation of a system using real mobile devices, or conversely an emulation of such a system should the technological hardware not be available for the system envisaged. More detailed description of the module content is provided in the module delivery information for students.

  • Network System Administration

    This module is designed for those with an existing knowledge and understanding of fundamental computer networking concepts, protocols and architectures and aims to extend that knowledge in practice. Students will be able to gain a deeper understanding and appreciation in computer networks and the Internet by having hands-on experience with real networks and will learn how to configure and maintain network systems. A more detailed description of the module content is provided in the module delivery information for students.

  • Neural Networks and Machine Learning

    A study of a selection of research topics centered around neural network theory and design, machine learning including supervised and unsupervised learning and some interesting applications, for example, data mining, biocomputation, evolutionary algorithms, neural networks as models of brain function in health, disease and development, and data visualization. Actual topics taught may vary from year to year.

  • Professional Issues

    This module covers the relationship between technological change, society and the law, emphasising the powerful role that computers and computer professionals play in a technological society. It also covers the professional codes and UK laws which are relevant to the disciplines of computer science and information systems, and provides students with an understanding of important ethical concepts and dilemmas of relevance to computer professionals.

  • Programming for Software Engineers

    Software engineering places great emphasis upon the use, and re-use, of components that are tightly specified and thoroughly tested. This approach is supported by the provision of software frameworks within which programs can be developed. A software framework typically provides an Application Programming Interface (API) implemented as a set of libraries, and supported by a set of tools that may be used during development. But where do APIs, ABIs and software libraries come from? How do we decide what components are required? How are they designed and implemented? Who builds them? How do they go about it? How are they tested? How can we be sure that they work? What effect does the design and implementation of APIs and software libraries have upon the performance of systems that employ them? This module attempts to address these and other issues associated with the design, construction and use of software frameworks.

  • Secure Systems Programming

    The variety and proliferation of passive and active malicious attacks made against users of networks and distributed systems has led to a need for pro-active defence mechanisms against such attackers. For an individual, the inconvenience of being attacked can range from being extremely frustrating to downright expensive with slow to no service at all on their computer. For a company it too can be frustrating and costly both financially and to their reputation. This module will be both theoretical and practical, exploring concepts and applications from the fields of computer systems and their security weaknesses. Content will vary according to current research directions. A more detailed description of the module content is provided in the module delivery information for students.

Fees & funding

Fees 2013

UK/EU Students

Full time: £6,700 for the 2013 academic year

International Students

Full time: £11,000 for the 2013 academic year

Discounts are available for International students if payment is made in full at registration

View detailed information about tuition fees

Other financial support

Find out more about other financial support available to UK and EU students

Living costs / accommodation

The University of Hertfordshire offers a great choice of student accommodation, on campus or nearby in the local area, to suit every student budget.

View detailed information about our accommodation

How to apply

2013

Start DateEnd DateLink
23/09/201323/05/2014Apply online (Part Time)
23/09/201319/09/2014Apply online (Full Time)
20/01/201430/04/2015Apply online (Full Time)
20/01/201416/01/2015Apply online (Part Time)

2014

Start DateEnd DateLink
23/09/201423/05/2015Apply online (Part Time)
23/09/201419/09/2015Apply online (Full Time)
20/01/201530/04/2016Apply online (Full Time)
20/01/201516/01/2016Apply online (Part Time)
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Key course information

  • Course code: EIMAST
  • Course length:
    • Part Time, 3 Years
    • Full Time, 15 Months
    • Full Time, 1 Years
    • Full Time,
School of study: School of Computer Science
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